Inquiry project proposal

Proposal: 

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Topic: Gamification & Engagement: Can game-based learning improve knowledge retention in online courses?

Description:  Our group’s topic is gamification and engagement: Can game-based learning improve knowledge retention in online courses? For this project, we plan on creating an infographic using Canva that will explore how gamification techniques can increase students’ engagement, motivation, and memory retention in digital learning environments such as online courses. Are interactive activities, challenges, points, rewards, etc., actually beneficial to online learning? Or just fun? And if there are positives to gamification, are there any negatives? Our infographic will include a definition of gamification, some examples of gamification, benefits and possible downsides, research findings, as well as some visual elements, such as photos, statistics, and graphics. 

Possible Resources: 

May, Alan, “Gamification, Game-Based Learning, and Student Engagement in Education” (2021). Leadership Education Capstones. 55. https://openriver.winona.edu/leadershipeducationcapstones/55 

Centre for Teaching Excellence. (n.d.). Gamification and game-based learning. https://uwaterloo.ca/centre-for-teaching-excellence/catalogs/tip-sheets/gamification-and-game-based-learning

Darad, K. (2025, February 14). Gamification in learning: Enhancing engagement and retention in 2025. https://elearningindustry.com/gamification-in-learning-enhancing-engagement-and-retention-in-2025

Peterson’s. (2024, November 4). Gamification in education: Pros, cons, and practical insights. Peterson’s. https://www.petersons.com/blog/gamification-in-education-pros-cons-and-practical-insights/ 

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